Warrior Guardian is versatile - there are roaming, solo, and zerg builds readily available. I have never died to a roaming Guardian on my Scourge. You need fast fingers to play the class optimally, and spend time training that rotation. I’m not necessarily looking for “the best possible numbers” but just more a bit more of a sense of direction while playing. Necro Medium Armor 1. Spatial awareness required for effective epidemic bouncing though! Guild Wars 2 manages to keep interesting stock in the Black Lion Trading, while keeping the game far from Pay 2 Win, and closer to Pay 4 Convenience. Guardian 2. The playstyle is also very easy, especially the Metabattle build which focuses on party buffing. Oh, and I've never played warrior. Requires a combination of knowledge and a moderate amount of mechanical skill. Necromancer is a really straightforward class to play. Do you want to be a glass cannon? Requires good mechanical skill in the form of reactions. From here, you can track where you stand compared to other players in PvE, PvP, and WvW. The multiplicative nature of Engineer skills makes it seem like the possible combinations are almost infinite. In any fight where your damage matters; you will not do more damage. It's taken for the most part, because of it's elite skill Winds of Disenchantment(bubble). New comments cannot be posted and votes cannot be cast. Your knowledge of the class with his strengths and weaknesses is the key here. As i'm getting older and slower I need something that can survive ;)I'm the kind of gamer that chooses 1 class and sticks with it. Quick draw makes the ranger rotations very complex and adaptions must be made depending on the situation. Almost impossible to die on and has very simple rotations. Mesmer was really hard to get into in the beginning, but the rotation is nowhere as complicated as Engi's. World vs. World. Hmm strange 1 i have a engi to found it pretty easy but here goes 3rd time lol ' i must of been playing it totally wrong lol. FB is basically responsible for everyone’s life and it’s your fault if your party dies on tag. Mesmer(chronomancer) is another strong class, but noone seems to know how to play it, or doesn't wish to play it (nor do commanders know how effective it is and won't really like more than 1 or 2 for their veil), because it's hard to be effective on it. Thanhe Path of Fire expansion, solo play is one of the most rewarding and fun mode to play. Difficulty comes in different areas. I can't tell you how many people claim PS warrior is easy, and then just sit in one spot and spam 1 and 2 without dodging. . I do quite well with it, even with just a zerg build. More complicated classes include Engineer and Elementalist as they have access to more skills than others, … I’ll have to look into some different builds for them. New Guild Wars 2 players often ask, “What’s the best class?” This question often starts a big argument in guild or map chat, but the only true answer is, “The class you enjoy playing the most.” Every profession is best at something, and some classes appeal to some players more than other. There's also the question as to whether you mean best as in easiest, most fun, most popular or "strongest". For zerg play, I’d stray away from FB unless you are very experience and can afford a minstrel set which is outrageous in price. The level 80’s I have are Mesmer, Necro, Ranger, Guardian and Revenant. This makes them, on paper, the squishiest class in the game. Full healing druid is very easy to play but the DPS counterparts (Condi/Power) are much more difficult. As another class with the lowest health pool in the game, Guardian's survivability can be a bit low at times. Type Two-handed weapon Used by. At least from my casual experience. The rotation is very easy. I think as a general rule it's worth viewing "difficulty" as two distinct problems: Generally there is confusion between these things. Thief is great at dealing with stuff you hardly care about (blinding non-bosses and skipping trash with stealth), when it comes to actual hard stuff, you depend on playskill/timing/reflex to avoid dying in 2 seconds. Deadeye, Reaper, Mirage and Holosmith are the easiest and most effective classes/specs to use while soloing ANYTHING. You could have a class that demands many button presses but uses one build for everything and doesn't really respond to the changes in encounters because it doesn't have the tools to, or it has tools that do everything. At a high-level, the class becomes quite difficult to play, due to its reliance on pet AI and fairly involving rotations. Most of the time, the Druid will be the healer of the group, which requires good awareness, but is pretty easy to survive on. It gets a bit more complicated when you have 2 Reapers in one squad, due to the need to time Epidemic, but this is pretty easy … Warrior is notoriously easy to play, in no small part due to it being innately the most tanky class, with heavy armour and the largest health pool in the game. Necro's don't even need to dodge attacks in pve because of DS and can just sit at ranged while their minions aggro everything. Top 5 Guild Wars 2 Best Solo Class 2019 Solo Profession Guild Wars 2, or GW2, offers many different game modes such as dungeons, wvw, and solo play. The classes within the categories aren't in any particular order, because it really comes down to what you as a player find the hardest thing to do. If your only ability is to tag downstates in easy fights and to meteo when the enemy pushes a choke, then you're not playing ele. It's close to the ideal class for medium havoc, imo, due to how well it pairs with guardian, and reliable alacrity for siege. Rangers have more control over their pets than other minion classes, making the pet uniquely capable of drawing aggro and allowing the ranger to deal damage safely from a distance. Top 5 Guild Wars 2 Best Solo Class 2019 Solo Profession Guild Wars 2, or GW2, offers many different game modes such as dungeons, wvw, and solo play. Greatsword. Ranger - Essentially, the archer class. The Engineer or “Engi” is generally considered the most complicated class to play in GW2, which is saying something. It's an original class with interesting mechanics, a pretty difficult rotation, a lot of group support and situational skills. Being effective on staff ele is not easy; both for blobs and for roaming. Not the thing most eles want to hear, but the truth. Revenants have some of the highest survivability in the game if used right. The class has a strong reliance on using defensive abilities actively to stay alive, as opposed to facetanking everything. Guardian. Lastly, it requires a lot of knowledge of the profession (which can be unintuitive and weird at times) and the game if you want to play it at a high level. It's literally auto-attacking with a couple of utility skills you need to cast off-cooldown. Attunement switching at the appropriate time is also something you need to master. (between resistance and boonstrip for renegade and herald respectively), Its a class I haven't touched for WvW in forever so I'd love to know more. Large scale it's easy if the enemy is attacking your objectives, pushing you or fighting open field with range advantage for your side. Their aegis, protection, blocks, strong heals, blinds, and CC are what they use to stay alive in PvE. Great list, I would bump Thief to the 4th position though. PS. Easy peasy to play and extremely difficult to die on. Ranger 3. Neither have complex rotations that punish you badly for doing something out of order. Press question mark to learn the rest of the keyboard shortcuts. Except when you are doing dps for raids. For instance, being the very best violin player and being the very best piano player is about as difficult because the skill ceiling is very high. Tell me more about revenant roaming. Ahh thank you i tried ele some bit ago and my god was it hard haha, Thanks everyome for your input think im gonna go down the road of the necro :) so thanks all. Not such a popular opinion but I feel revenant is harder to play effectively than most people let on. You want to play Elementalist in Guild Wars 2 ? It gets a bit more complicated when you have 2 Reapers in one squad, due to the need to time Epidemic, but this is pretty easy to get down if you practice. I wouldn't say Scourge is bad at roaming. You're almost playing a different game. Mesmer is difficult because of their initial counter-intuitiveness. its really easy, if someone goes to attack you just stealth and reposition 4-kit engineer is a whole different beast to one rocking tanky setup and just one kit. There is never a "one-size-fits-all" playstyle for Mesmer. I forgot you didn't have all classes listed, but oh well, maybe someone will find overview of all classes useful. Unless you're willing to practise ele in WvW for hundreds of hours, you'll most likely perform considerably better on scourge. The difficulty of the class does not come from the rotation, but from staying alive while doing those rotations. Mesmer 3. For roaming you can probably make anything work, but mesmer would be considered highest tier out of the classes you listed. Ranger doesn't have super difficult rotations you need to pull off, but they do play an essential role in every raid party. Most everything the class has to offer is fairly straight-forward and easy to get used to, and this is definitely a class I'd recommend to someone who's not really into the piano-playing and complexity of other classes and just wants to hits things until they die. I’m open to recommendations as to what class/specialization you think I should pursue. Revenant is underappreciated. Best: Agent Pea. There's no value in going 12k hp in WvW under the pretense of "I do more damage". The playstyle, on the other hand, can definitely be quite difficult. Cookies help us deliver our Services. https://www.gamersdecide.com/articles/guild-wars-2-best-solo-class They mostly require knowledge of the class to make sure you're in range of the allies you're buffing. Pretty hard to play and unlike any other class in terms of positioning. Given that the player has decent accuracy, spam the right trigger and your target is dead in less than a second. By using our Services or clicking I agree, you agree to our use of cookies. On the other hand, people like to blow up the difficulty of Elementalist's spell rotations, which I really don't agree with. Guardians excel at defensive support. I haven't played all the classes, but I have decent knowledge on all of them. Then there is the question of purely mechanical difficulty (roughly how many buttons and how strict the timing is) vs. how often you need to make adjustments in relation to your understanding of the core mechanics of the game. Positioning also plays a big role on this class, due to continuum split, but they have a somewhat easier time repositioning. Fights best at range, although has an armor boost against elemental damage. Plus, your pet serves as a built-in companion to attack and distract mobs. Only annoying thing I've found is that their go-to self-heal skill relies partially on blasting a water field, which can be difficult at times with other people's fields in the way. Requires mostly knowledge of the class. The Guardian's damage rotation is laughably easy. @weaponwh.9810 said: what are some the best solo pve build/class to take on Champion in PoF? The down side to … you just mash f1, 3, dodge, 1, etc. you will never get more joy then popping Tornado up against a cliff and just fucking an entire zerg over the edge. Lmao I plan to (hopefully soon) get myself some more char slots so I can have one of each class, so this comment definitely helps for when that time comes. You can look builds up on metabattle btw. From hardest to easiest I would say (PVE-wise). Thief is ran by guild groups for smoke fields(you blast smokefield for aoe stealth), but not used in pugs. The hardest part is making sure others don't die. Wow very nicely put thanks for that thinking of going down the necro root :). Elementalist doesn't have hard rotations (unless some older, previously meta builds rise to the top again), but they're the most fragile class in the game. Often dubbed as the king of the open world, the Necromancer can absorb as much damage as it can deal with essentially… Thief Stealth. Peashooter. And awesome. And there is a big difference in playing something well, and just doing something on a basic level. Elementalist is a light-armour class with the lowest health pool in the game (which it shares with Thief and Guardian). Complexity is, again, what makes them a difficult class. Some classes may be rather easy to play on paper, but have a difficult time surviving, whereas others have tons of passive/active defences and an easier time surviving, but have a very complex and involved rotation. Profession determines skills, traits and equipment available to player characters for engaging in combat and is roughly equivalent to a character class in other games. Necromancer is a really straightforward class to play. They also spend a lot of time locked into long animations (Frost Bow #4 / #5, Meteor Storm, Overloads, etc), so your positioning and timing need to be on point while you're casting them to make sure you don't get killed while doing so. You need very good attention to boon uptime and party effects to be useful. At least from my casual experience. Revenant 3. They time their party-wide blocks for hard-hitting abilities, cast their reflects in the right places and at the right times, etc. This is super complex and situational question. 5.) I usually only see hammer revs in small havoc groups or in zergs. For a tradeoff of 25 health you now have the highest damage per second in the game. Then you just auto-attack and try not to fall asleep. Pre-HoT pvp thief had very high skill cap but say wvw roaming with daredevil is probably the easiest thing there is. Stealth is what sets Thief apart from other classes in Guild Wars 2. So I started dabbling in WvW when working on a gift of battle and started to enjoy it a fair bit, for the most part I’ve just kinda run around on whatever character I happen to be on at the time, but I’ve considered getting more into it and trying to actually build up some skill. Thief is weird. Can't comment on ranger or enginer as i never played them at all. Marauder is genuinely just better. While their damage isn't the highest, in solo situations they're able to buff themselves quite heavily and can definitely hold their own in terms of DPS. It is no shock why people have become addicted to this awesome game, and if you are one of the true fans, this quiz is perfect for you. staff ele. Ranger is one of the most popular classes in Guild Wars 2, and it’s easy to see why. Simple rotation and good survivability. It's mostly auto-attacks with a bit of dodges thrown in, and, depending on the weapon set you're using, some positioning quirks. I play spellbreaker and usually I can whittle them down given the time needed. At a high-level, the class becomes quite difficult to play, due to its reliance on pet AI and fairly involving rotations. Fell in love with GW2 some time ago, and picking it up again.I'm looking for an easy to play class that's also fun (I'm absolutely in love with the visuals in this game), that doesn't require fast skill rotations. They also have built-in evades in some of their abilities, decent mobility, passive defences built into their traits, and the ability to just facetank anything without a care in the world. I actually do roam with my full zerker staff ele, if there are no groups around....well....it is mainy group build, so single mistake is ticket to spawn. 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